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Creepy tale 2 release date4/3/2023 ![]() ![]() ![]() We hid behind a potted plant, as tall as our character, but he saw us and killed us. You have a rope and a bell, and he will rush to wherever the bell is rung. In one sequence, you have to distract a killer librarian (aren’t they all?). You can see the glittering trophy, and you might even know how to get there, but there are countless wrong steps on the way. While they’re simple to interact with, they can feel like a trap-filled room. The rest of Creepy Tale, however, is more unrefined, and most of that comes from the puzzles. It’s a cracking cast for a game, and we liked it a lot. The creatures are all matted hair and long, sharp fingers, and they will scuttle and loom menacingly. It feels like a cursed popup book, with characters animated as if they’ve got metal pins in their joints. It has the same ‘child in peril’ mood that suffused Limbo. It’s a mean, terrifying world which will kill you constantly, and you can barely take a step without something eating you. But mostly it’s because Creepy Tale isn’t afraid to pull out some fingernails. Part of that comes from the Slavic fairy-tales that it draws on, which – as a Brit – feel like a breath of fresh (putrid) air. What makes Creepy Tale successful in its story is the otherness, the sense of strangeness that pervades it. Not to be deterred, you chase after them. In terms of story, it’s simple enough: you and your brother are out gathering mushrooms when he is kidnapped by hulking, hairy monsters. Still, it means that the story and art have a chance to shine, and shine they do. We found ourselves moving inch by inch through busy rooms, pressing X and looking for a reaction. But it can make Creepy Tale a simple, benign thing. Which action or verb will start the frigging thing? With the simple ‘X’ button approach, it’s quick and simple, and these problems don’t occur. You might have a lit match, and you’re in front of a fire, but you pull out your hair trying to work out how the game wants you to do it. Often, in graphic novels, you know how to solve a puzzle, but you don’t know how to solve it. As an approach, it gives just as much as it takes away. ![]()
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